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《德军总部》更多按键设置代码详解

时间:2011-09-09 关注公众号 来源:网络

翻阅assets.pk4内的文件时,发现一些开发时用的按键绑定。於是尝试加入到游戏设置文件中,发现部份可用。

将指令加入到C:Documents and Settings用户名称Local SettingsApplication Dataid SoftwareWolfSPasewolf.cfg中即可

按键绑定指令格式:

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bind 按键 "功能"
例子(将M键绑定為上帝模式):
bind M "god"

以下為一些测试可用的功能(//后面為功能说明):

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toggle pm_thirdperson //切换第三身视角(游戏只做了手部和枪的模型)
give all ammo //补充所有弹药
toggle ui_showgun //切换显示手部和枪的模型
god //上帝模式
screenshot //截图,生成TGA文件
sndshot //快速截图,据我的测试是没感觉出和截图功能有什麼差别
toggle con_noprint //切换显示系统讯息
notarget //不会被敌人攻击

未测试的功能:

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r_showgbufferchannel 0 //0,1,2,3,4
toggle r_shadows //切换阴影显示?
toggle r_showsurfaceinfo 4
toggle g_showhud
toggle g_usepostprocesseffects
noclip
toggle r_skipspecular
toggle g_showdebughud 5
toggle r_showtris
toggle r_skipbump
help
fxeditor
toggle com_speeds
toggle r_showPortals
toggle r_showLights 6
toggle r_showShadows 3
toggle r_showBatchSize
toggle stream_slot_list
toggle g_stopTime
com_showFPS 1
g_enableHintGUIs 0
givePowers
toggle g_showentityinfo

cmd全列表(估计也可以绑定到按键上):

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      aasStats              show AAS statistics
      activateAFs           activates idAFEntity based entities
      activateVehicles      activates physics on sdTransport based entities
      addarrow              adds a debug arrow
      addChatLine           internal use - core to game chat lines
      addline               adds a debug line
      addObituaryLine       internal use - core to add obituary lines
      addPerformanceQuery   Displays a new performance query
      admin                 perform administration commands
      benchmark             benchmark
      benchview             benchview
      bind                  binds a command to a key
      bindRagdoll           binds ragdoll at the current drag position
      blinkline             blinks a debug line
      buildFrequencies      build a frequency table for the fixed huffman compressor
      calcMinDist           calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
      callvote              call a vote to change server settings, etc
      camera                Sets the current view to a named camera entity, or clear the camera if no name is given
      cameraNext            Sets the current view to the next camera found in the map
      cameraPrev            Sets the current view to the previous camera found in the map
      cancelPersonalWait    cancels the personal wait
      checkNewVersion       check if a game update is available
      checkRenderEntityHandles
      clear                 clears the console
      clearGlyphCache       clears the glyph cache
      clearLights           clears all lights
      clearPerformanceQueries Removes all performance queries
      clearToolTipCookies   clears all tooltip state cookies, so they will be played again
      clientClass           change your class
      clientDefaultSpawn    revert to default spawn
      clientMessageMode     ingame gui message mode
      clientQuickChat       plays a quickchat declaration
      clientspawn           spawns a game entity
      clientTeam            change your team
      clientWaitForDeploy   wait to be deployed
      clientWaitForMedic    wait to be revived
      clientWantSpawn       tap out
      collisionModelInfo    shows collision model info
      collisionTest         runs through all entityDefs and checks for erroneous collision data whilst generating cached models
      combineCubeImages     combines six images for roq compression
      commentOutDecls
      conDump               dumps the console text to a file
      connect               connects to a server
      crash                 causes a crash
      cubeToSkybox          converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
      cutNetDemo            cuts a network demo if valid markers are set
      cvar_restart          restart the cvar system
      cvarAdd               adds a value to a cvar
      cvarMultiply          multiplies a value to a cvar
      cycle                 cycles a cvar
      damage                apply damage to an entity
      declBaf               finishes the build process
      declMemoryReport      provides a memory report for loaded decls
      deleteSelected        deletes selected entity
      demoShot              writes a screenshot for a demo
      devmap                loads a map in developer mode
      dir                   lists a folder
      dirtree               lists a folder with subfolders
      disasmScript          disassembles script
      disconnect            disconnects from a game
      dotRenderPrograms     dots render programs
      dumpCollisionModelStats
      dumpCVars             writes out all cvars to base/cvars_<date/time>.txt
      dumpMonolithicInfo
      dumpTextureInfo       Writes out resident texture info
      dumpToolTips          dumps out all the tooltips to tooltips.txt
      echo                  prints text
      envshot               takes an environment shot
      error                 causes an error
      exec                  executes a config file
      exit                  exits the game
      exportmodels          exports models
      exportScript          exports scripts to a compilable format
      findFreeString        finds the next free string id
      finishBuild           finishes the build process
      fireteam              perform fireteam related commands
      focusTool             activates the specified tool, or the first active tool if none is specified
      freeze                freezes the game for a number of seconds
      game_memory           displays game class info
      gameCrash             cause a crash in the game module (dev purposes)
      gameError             causes a game error
      generateNetDemoKeyFrames generate a keyframe file for a network demo
      getAtmosphereLightDetails Get atmosphere light details
      getviewpos            prints the current view position (x y z) yaw pitch roll
      gfxInfo               show graphics info
      give                  gives one or more items
      givereward            give reward to all players
      giveToAllPlayers      gives one or more items to all players
      god                   enables god mode
      gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
      halfSphereToCube      converts spheremap to cubemap
      halfSphereToSkybox    converts spheremap to a skybox
      heightToNormal        does stuff with height maps
      hideSurface
      hitch                 hitches the game
      htmlCVars             write out the cvars to cvars.html
      imposter              renders imposter maps
      in_restart            restarts the input system
      invert                toggles controller up down axis
      keepTestModel         keeps the last test model in the game
      keyFrameNext          advances to the next key frame while playing back a network demo
      keyFramePrev          reverses to the previous key frame while playing back a network demo
      kill                  kills the player
      killAllBots           causes all bots on the server to suicide and respawn
      killClass             removes all entities of 'class'
      killMenus
      killMoveables         removes all moveables
      killRagdolls          removes all ragdolls
      killTransports        removes all transports
      killType              removes all entities of 'type'
      listActiveEntities    lists active game entities
      listAF                lists articulated figures
      listAnims             lists all animations
      listBinaryDecls       lists the contents of a binary decl file
      listBinds             lists key bindings
      listClasses           lists game classes
      listClientEntities    lists Client Entities
      listCmds              lists commands
      listCollisionModels   lists collision models
      listControllers       lists connected controllers and their unique hashes
      listCVars             lists cvars
      listDecals            lists decal types
      listDecls             lists all decls
      listDictKeys          lists all keys used by dictionaries
      listDictValues        lists all values used by dictionaries
      listEffects           lists effects systems
      listEntities          lists game entities
      listEntityDefs        lists entity defs
      listEvents            lists all active events
      listGameCmds          lists game commands
      listGUIs              lists all allocated GUIs
      listGUIThemes         lists GUI themes
      listImages            lists images
      listLines             lists all debug lines
      listLocStrs           lists localization strings
      listMaterials         lists materials
      listMedia             lists all models
      listModelDefs         lists model defs

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